With the release of World of Wacraft: Classic
the past is now present. Well, a specific moment in time - playing WoW in the mid-2000s. Proving to be extremely popular among fans and newcomers alike, we had the chance to sit down with Blizzard
just prior to launch to discuss the project, it's challenges, and the level of detail that went into making Classic a reality.
Which comes down to the team getting all of the old code, data, art, and more up and running on modern World of Warcraft technology. And ensuring that no matter what - warts and all - this was old-school WoW.
World of Warcraft: Classic has been a major undertaking for the team, albeit a very different one in terms of focus. With the goal being to capture the look and feel of old-school World of Warcraft the phrase ‘close attention to detail’ takes on an epic quality. Where extensive internal testing and Beta testing with the community has meant that no detail was too small to ensure Classic lived up to that memory. The reality of playing World of Warcraft in the mid-2000s.
Click Here to Read 'Blizzard on its Return to the Past with the Release of World of Warcraft Classic'
“There is a difference in terms of whether we think something is good or bad and for this it’s not as important as whether it is accurate or not,” Brian confirms. “We are trying to recreate something that existed in the past. So, that does put a different spin on things where sometimes you'll play with something and go, ‘I don't really like that’. And it's like, ‘Well, it doesn't matter if you like it or not’.”