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Post by KostaAndreadis @ 01:00pm 28/08/19 | 0 Comments
No matter the platform, Remedy's Control is without a doubt one of our contenders for Game of the Year. From the excellent, superbly weird, and engrossing sci-fi supernatural story to the thrilling telekinetic combat - it's a must play for fans of single-player games. On PC though, powered by a NVIDIA GeForce RTX GPU things get even better - with the most impressive use of real-time ray-tracing to date.

Seriously amazing stuff, where things like transparent reflections, shadows, and lighting take the already cinematic presentation into the realm of true next-gen visuals. Be sure to check out our RTX Off and RTX On video for a few examples.

As per this clip from Gamescom, Control's game director Mikael Kasurinen notes that seeing the effect for the first time was shocking in terms of things ray-tracing added that he didn't necessarily realise were there.

Here's a more technical breakdown of the effects - with NVIDIA going through just what is happening on screen. And off-screen.



No specific word on whether or not the new GeForce Game Ready 436.15 WHQL drivers increase performance over previous versions, but it's safe to assume that they do - as has been the case in the past. Even if it's minor.

Control is out now.



controlnvidianvidia geforce rtxdriverray tracing





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