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Post by KostaAndreadis @ 12:05pm 14/08/19 | 0 Comments
In a post-E3 interview with Gamespot, head of Xbox Phil Spencer opened up about some of the plans for Microsoft's next generation Xbox code-named Scarlett. Namely that it's not just fancier graphics, with performance being one of the key focal points. Both in terms of how quick a game loads, and the frame-rate it maintains.

"I think the area that we really want to focus on next generation is frame rate and playability of the games," Spencer told Gamespot. "Ensuring that the games load incredibly fast, ensuring that the game is running at the highest frame rate possible. We're also the Windows company, so we see the work that goes on [for] PC and the work that developers are doing. People love 60 frames-per-second games, so getting games to run at 4K 60 [FPS] I think will be a real design goal for us."

Sweet music to our ears, and something that Microsoft has been hinting at in the past. Native 4K gaming at 60 frames-per-second is no doubt taxing on graphics hardware, with only the top-end of PCs available today able to get anywhere near this. But, seeing a game run at 60 frames-per-second can often be as impressive as fancy lighting or other visual effects.

With this in mind it's safe to assume that Halo: Infinite will run at 4K/60 at launch, alongside something like the next Forza. Odds are Microsoft wont mandate to developers that all games need to run at 60 fps, but with the right hardware and tools the next generation of console gaming could become very interesting if this is the baseline.



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