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Post by KostaAndreadis @ 01:32pm 12/08/19 | 0 Comments
Over the course of this year, we've begun to see more and more support for real-time raytracing as powered by NVIDIA's GeForce RTX line. Offering next-gen visual effects on modern PC hardware, the next game to take full advantage is Remedy's Control - which looks stunning with RTX turned "On".

As detailed in the new RTX trailer for the game.



Following on from this we've also got word on what sort of raytracing tech will be featured in-game - with Control to implement translucent reflections, diffuse lighting, and contact shadows.
Ray-Traced Translucent Reflections: Control is the first game to feature ray-traced translucent reflections. Unlike screen space techniques which can only reflect what’s on screen , ray-traced reflections incorporate the entire scene around the character, and can accurately represent objects outside the camera view, or facing away from the camera. Within the game, the reflections bounce off of opaque materials like brushed metal, but more importantly, off of translucent materials like windows so we can see what is behind the glass too.

Ray-Traced Indirect Diffuse Lighting: “Indirect diffuse lighting” means light bouncing between non-glossy surfaces. When this indirect light is taken into account, you get a more realistic image on screen . Ray-traced indirect diffuse lighting in Control is composed of two parts: for nearby surfaces, we trace a ray to evaluate one bounce of real-time (dynamic) diffuse reflection. If no nearby surfaces are found, we use the ray information instead to sample pre-computed global illumination information at a more optimal location. The end result is that lighting feels more “natural” and objects “sit” better in the scene.

Ray-Traced Contact Shadows: A hybrid technique where we trace shadow rays to add accurate shadowing on any surface that is close to the shadow caster. This enhances surface and contact details, and fixes problems associated with traditional shadow mapping techniques like aliasing, freckling and disconnected shadows. Further away from the shadow caster, we blend with traditional rasterized soft shadows using shadow maps.

Developer Remedy has always been at the forefront of cinematic visual effects and Control looks to be no different. In fact stuff like translucent reflections on windows you can still see through is mind-blowing. And a glimpse at the future of computer graphics in games.

Alongside the new info NVIDIA and Remedy released the minimum and recommended specs to play Control:
    Minimum System Requirements
      GPU: NVIDIA GeForce GTX 780
      CPU: Intel Core i5-4690 or AMD FX 4350
      RAM: 8 GB
      OS: Windows 7 64-bit

    Recommended System Specs
      GPU: NVIDIA GeForce GTX 1660 | NVIDIA GeForce GTX 1060
      GPU For DXR Ray Tracing: GeForce RTX 2060
      CPU: Intel Core i5-7600K or AMD Ryzen 5 1600X
      RAM: 16 GB
      OS: Windows 10 64-bit

Adding that in order to run Control with all three ray-tracing effects turned on with max-settings and a smooth frame-rate - an NVIDIA GeForce RTX 2080 is recommended.



controlremedynvidianvidia geforce rtxray tracingraytracingpc requirements





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