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Post by Steve Farrelly @ 12:22pm 25/07/19 | 0 Comments
If you haven't seen, or been fully exposed to, the world of John Wick, you're missing out. Directed by Chad Stahelski who served as a stunt person on the Matrix movies and is now arguably Hollywwod's hottest action director, the trilogy stars the ever-lovable Keanu Reeves who is part of a secret society of assassins and just truly misses his dog. And now it's set to become a videogame.

Though it's not as simple as that. The forthcoming John Wick Hex mixes up a Mike Mignola-esque artstyle with with a *kind of* turn-based strategy approach to each conflict, incorporating a 'replay' mode that lets you see out the fruits of your tactical labour, which all sounds like a lot. And it is, which is why this game is starting to rev on most people's radar.

What we're looking at today is the extent to which game director Mike Bithell went to make sure John Wick Hex was faithful to the brand, while also expanding upon the game's unique approach... by learning "gun-fu" -- the art of being a tactical badass Keanu in a hyper-realistic (or logical, at least) way.

This sort of stuff isn't shared or shown enough, and it's awesome to see how some developers embrace and action their desire for authenticity. Especially when they're representing a brand. Watch the near seven-minute video embedded below.




keanu reevesjohn wick hexjohn wickvideogamedevelopers





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