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Post by KostaAndreadis @ 03:22pm 18/07/19 | 0 Comments
Earlier this year EVE Online hosted a live event called EVE Aether Wars that saw 3,852 players come together in a single massive space battle that resulted in 88,988 spaceships being turned into space junk. EVE Aether Wars: Phase Two is the next iteration, and this partnership between tech-startup Hadean and CCP Games is set to go even bigger.

With the plan now being to host 10,000 players in a single battle alongside a suite of updates to improve the gameplay.

“This is the start of something special,” said Craig Beddis, CEO of Hadean. “We wanted to show the world that our Aether Engine technology can perform flawlessly under unprecedented strain. We’ve done that. Now we want to show the world unique and exciting gameplay experiences that can only be delivered by our technology. It’s not just gamers who will be thrilled by EVE Aether Wars: Phase Two but the games industry as well. We can’t wait for everyone to join us in this ambitious project.”

“We are keen to build on the success of our joint efforts with Hadean on EVE Aether Wars and push our prototype even further,” said Hilmar V. Pétursson, CEO of CCP Games. “By using this technology to test the limits of the virtual worlds we can build, we hope to open up new possibilities for developers, the industry and ultimately the players themselves. We’re eager to explore the boundaries of what can be achieved in large-scale multiplayer gaming, which may even lead to the creation of spectacular new genres.”

EVE Aether Wars: Phase Two will be powered by the cloud-based Aether Engine, and PC players can sign-up for free to take part by visiting:

That said, for those looking to participate locally this is happening Monday, August 19 at 3:00am AEST.

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