18 years after the conclusion of Shenmue II, Yu Suzuki returns with the long-awaited crowdfunded sequel - decades in the making.
Shenmue III Review - Party Like its 1999
We sit down with Hearthstone’s Lead Designer Dean Ayala and Producer Melissa Corning to discuss the new dragon-themed set, the new Auto Chess inspired Battlegrounds, and more.
Hearthstone: Descent of Dragons - Blizzard on the New Expansion
We sit down with Game Director Jeff Kaplan and Lead Designer Geoff Goodman to discuss story versus PvP, sound design, Push, and the game’s interesting launch plans.
Overwatch 2 – The Big Interview
We've run Red Dead Redemption 2 through its PC paces as the series finally lands on the Desktop platform!
Red Dead Redemption 2 is Finally on PC - How Does it Fare?
Post by KostaAndreadis @ 05:32pm 12/07/19 | 1 Comments
And YouTube user Daniel L who has been remaking locations found in Blizzard's World of Warcraft for a few years now. In a new compilation video of the work we get to see Unreal Engine 4 powered looks at Duskwood, Westfall, Durotar, and more.

And the results are probably a bit of a mixed bag - as the cartoon or animated art-style Blizzard has honed over the years seems to have mostly been lost in the shift towards high tech detail. That said, it's an interesting take on locations players have spent countless hours in - and the video hits that spot of feeling both familiar and strange at the same time.

Some of the lighting and extra detail in stuff like trees does look wonderful and makes you wonder if a full visual overhaul might be coming to some parts of the game in the future. Something we've seen bits and pieces of in the past alongside character reworks and updates as PC hardware has improved over the past decade.

world of warcraftunreal engine 4videofan made
Buy now from Games 101 Only AUD$28.95!
(compare all prices)

Latest Comments
Posted 05:01pm 16/7/19
Wow. Looks great. Thanks for posting.
You must be logged in to post a comment. Log in now!