There was no Battlefield VI
at this year's [offsite EA
. Strange given the series, much like Call of Duty
, has enjoyed annual, or at least bi-annual, iterations over its years in the wild, but perhaps it's a warranted break while the formally dominant releases have a long, hard look at the ever-changing landscape as far as games, game design and player trends go. But has this opened the door to more tangible speculation around a series shift for the better, with a renewed focus on bringing back the more fringe Bad Company
Which is exactly what Nathan "nachosjustice" Lawrence
has explored in an incredibly informative and in-depth opinion piece for us. Because he's effectively Mr WhateverDICEmakes
man, and well, we can't disagree with those credentials. Here's a snippet:
This ties nicely into the recent, louder rumours surrounding Bad Company 3 as a next-gen launch title. Despite my love of PC gaming, I’ve never bought into the idea that multiplatform game development is inherently a bad thing, with the exception of terrible PC ports.
Click here for his full rundown on why a Bad Company is needed
Ever-rising hardware specifications, the cost of keeping things up to date, the near unlimited variety of software/hardware combos that lead to weird errors, the sweatiness of online play for competitive titles, and the transparency of Steam reviews (which are sometimes closer to ‘or worse’ than ‘for better’) must weigh heavy on developers. And I feel sorry for them.
and what the future of Battlefield could (and should) look like.