Which is to say, we eloquently suggested that phrasing ourselves, but
given our history with Mad Max in general, it shouldn't be a stretch to think we try and find a way to tie the seminal
Aussie franchise to most things, especially where videgames depicting the
End of Days are concerned.
The phrase itself came up during an interview with producer
Kornel Jaskula when we were dissecting the upcoming sequel's parkour playground, aptly titled
The City. Its functionality and freeform use of debris and old technology simply sings Mad Max, while its
European backdrop gave rise to the "renaissance" part of the phrase, and Jaskula was pleasantly respondent to mash-up of words to describe the game.
"Yeah, yeah! Of course that was our goal,” he says almost jumping out of his seat at the phrasing. “Humanity lost it's war to the infected. So we knew that [the game-world] had to be multicultural; it's somewhere in Europe because we wanted it to be a mix of cities
we know, and for us it was a perfect setting for the game with the architecture; the medieval buildings correspond [with] what we call ‘
Modern Dark Ages’.”
The full interview feature talks about the game's protagonist, the world as it has
de-evolved, movement through it, technology and much, much more.
Click here for our in-depth Dying Light 2 developer interview feature.