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Post by KostaAndreadis @ 01:38pm 21/06/19 | 1 Comments
By stating in a new interview over at GameDaily.biz, that Anthem "may not have had the start that many of us wanted, including our players. I feel like that team is really going to get there with something special and something great, because they've demonstrated that they can." Citing the pedigree of BioWare and the strength of the world created.

This statement was prefaced by the idea that a strong IP has a 7-10 year cycle and that EA is committed to Anthem. Andrew Wilson of course is entirely diplomatic in his responses, talking about how Anthem didn't quite get the right blend of BioWare story and multiplayer co-op. As opposed to being buggy, unfinished, and with not much there after a dozen or so hours. So the idea that BioWare has demonstrated it can create a shared-world shooter set in a rich universe remains to be seen.

Post-launch so far has been mostly uninteresting with bug fixes and patches that haven't added much to the overall experience. The upcoming Cataclysm event, which is playable on the Anthem public-test server on PC, is apparently very thin on content and is mostly a score-attack mode. With a blue filter to demonstrate a storm.

Still, it'll be interesting to see how EA and BioWare continue with the game and the IP. With Andrew Wilson adding, "If we believed that at the very core the world wasn't compelling people, if we believed at the very core that the characters weren’t compelling for people, or the Javelin suits weren't compelling, or traversing the world and participating in the world wasn't compelling then provided we hadn't made promises to our players... we might not invest further."

Perhaps Anthem will go dark for a while and re-merge with a 2.0 release sometime in the future.



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