Or part cyborg person. In a statement made to VG247
, lead quest designer Pawel Sasko said, "in every quest, every side quest, minor quest, every street story, absolute, literally in every possible scenario, you don’t have to kill". Which, when you consider that Cyberpunk 2007
features a detailed and expansive class system, will offer up quite the level of freedom.
For example you can hack into someone and cause them to do self harm, disable them entirely, put them to sleep, or cause quite the violent end. No doubt, this bit of news will lead to many people attempting a "no kill" play-through when the game launches next year. And for those of us who prefer a bit of stealth or choosing who gets to live and die - this revelation has some definite Deus Ex vibes.
Yeah, just when we though we couldn't be more excited to play Cyberpunk 2077. Stay tuned to AusGamers as we'll be bringing you our own preview based on the new lengthy E3 2019 demo.