After a big gameplay reveal we’re here to let you know that the new Saints Row is every bit the classic Saints we know and adore. With added wingsuit.
Our massive round-table interview with the team at Respawn, going behind the scenes on the latest Apex update and finding out how the team keeps delivering the goods.
Post by KostaAndreadis @ 12:30pm 10/06/19 | 0 Comments
As part of E3 2019 we had the chance to go hands-on with DOOM Eternal and witness the evolution of the id Software's classic re-imagining of the iconic series.
The subtle genius of DOOM Eternal’s design, and it’s tough to use that word to describe anything about the game, comes with just how brilliant and oddly inessential the grappling hook - or meat hook - is. The secondary fire mode for the series’ iconic Super Shotgun presents a wonderfully focused implementation of the videogame grapple hook. Instead of being able to hook onto any rough surface for traversal, its usage is limited to the meat and fleshy bits of the wide range of demons you come across. Brilliantly, this both amplifies the effectiveness of an already powerful weapon whilst adding a new dimension to the push-forward always-moving combat that is the hallmark of an id Software shooter.
At this point it’s common knowledge, at least in the digital realm of Doom, that the closer you are the more damage a shotgun does. And when it comes to ‘Super’ shotguns, that’s a lot more damage. So then why not prime the weapon, hook onto the fleshy bits of a demon, and fly-in in close enough so that as soon as you see whatever hue of glowing red makes up their eyes you can quickly send dozens of pieces of them on a one-way vacation to the nearby walls and floors.