Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by KostaAndreadis @ 03:20pm 07/06/19 | 0 Comments
And apparently Overwatch 2, a sequel described in a new report over at Kotaku as heavily focused on PvE content - ala Left 4 Dead co-op. But, the surprise here is that a StarCraft game being built using the Overwatch engine and tech has been cancelled, with the developers switching teams to help out on the still-to-be-announced Diablo 4 and the aforementioned new Overwatch.

Reported by Jason Schreier, who cites anonymous sources close to the StarCraft project, it's described by some as being Battlefield meets StarCraft - which would imply that there were plans to incorporate iconic StarCraft vehicles. In its pre-cancelled state players could take on the role of a Terran Marine and hunt down Zerg, with plans to include playable units from other races. Of course, this isn't the first non-RTS StarCraft project at Blizzard to fall by the wayside with the much publicised StarCraft Ghost from years ago (we're talking Nintendo GameCube era) getting cancelled after several years in development.

The cancelled StarCraft FPS was apparently in the works for two years with the project lead being veteran Blizzard director Dustin Browder, who was instrumental in the creation of StarCraft II. Having never been formerly announced, Blizzard provided a response to the article noting.
We always have people working on different ideas behind the scenes – including on multiple projects right now – but the reason we tend not to discuss them publicly is because anything can happen over the course of development. As has been the case at Blizzard numerous times in the past, there is always the possibility that we’ll make the decision to not move forward on a given project. Announcing something before we feel it’s ready stands the risk of creating a lot of frustration and disappointment, both for our players and us, not to mention distraction and added pressure for our development teams.

Which is definitely in-line with how Blizzard operates. But the flip-side to the news that we're not going to get a StarCraft FPS we never knew existed is that work on Diablo 4 continues to ramp up - with the plan being to announce both that and the Overwatch 2 project at BlizzCon this year.

blizzardreportrumourstarcraftfpsdiablo 4overwatch 2

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.