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Post by KostaAndreadis @ 12:16pm 06/06/19 | 0 Comments
With the announcement of the reboot or re-imagining that is Infinity Ward's Call of Duty: Modern Warfare, today comes official word that the PC version will support raytracing and specific NVIDIA GeForce RTX and Turing features. Namely, DirectX Raytracing (DXR) and NVIDIA Adaptive Shading.

That second one we've already seen implemented in Wolfenstein II: The New Colossus, which lead to significant performance gains via the use of Turing architecture for rendering. Available across RTX GPUs and Turing GTX GPUs (1650, 1660 and 1660Ti).
NVIDIA Adaptive Shading is a new, advanced shading technique that enables developers to improve performance and achieve a real-time visual fidelity previously impossible in games. By adjusting the rate at which portions of the screen are shaded, the technology reduces the work the GPU has to do, which boosts performance without denigrating image quality.

With Call of Duty: Modern Warfare implementing a new graphics engine for the series, its first in a number of years and detailed in our extensive preview, no doubt these high-end technologies will make the volumetric lighting and other visual effects seen in the trailer below (running on PlayStation 4 Pro) look even better.

With the October 25 PC release of Modern Warfare coinciding with the console launch this version of the game won't be a port handled by another studio with Infinity Ward confirming that the high-end tech is now part of the engine.

“Our work with NVIDIA GPUs has helped us throughout the PC development of Modern Warfare,” said Dave Stohl, co-studio head at Infinity Ward. “We’ve seamlessly integrated the RTX features like ray tracing and adaptive shading into our rendering pipeline. It’s been a great addition to our existing technology, and we look forward to our PC fans experiencing it for themselves very soon.”

“Call of Duty: Modern Warfare is poised to reset the bar upon release this October,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA is proud to partner closely with this epic development and contribute toward the creation of this gripping experience. Our teams of engineers have been working closely with Infinity Ward to use NVIDIA RTX technologies to display the realistic effects and incredible immersion that Modern Warfare offers.”

No word yet on how the game will utilise DXR, whether it will be for reflections ala Battlefield V or global illumination as seen in Metro Exodus. As per previous announcements DXR will be available on Pascal-based GeForce GTX 10-series cards with Adaptive Shading being RTX and Turing exclusive.

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