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Post by KostaAndreadis @ 02:35pm 05/06/19 | 0 Comments
Ahead of its release tomorrow, the Steam listing for NVIDIA's ray-traced re-imagining of classic id shooter Quake II now has the minimum specs you'll need to see all those rays doing their tracing. Normally the specs for Quake II would read "Umm, a PC that was built anytime after the year 2000" but this time around the minimum GPU requirement is a NVIDIA GeForce RTX 2060.

Here are the rig details:
OS: Windows 7 64-bit
Processor: Intel i3-3220 or AMD Equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce RTX 2060, or higher
Storage: 2 GB available space
Additional Notes: Vulkan

Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). NVIDIA has introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit.

Quake II RTX presents the first three levels of the campaign full ray-traced across shadows, reflections, and global illumination. It looks fantastic in motion, so much so that we've been more hyped for this than quite a few 2019 releases. For more on the project be sure to check out our interview with some of the engineers at NVIDIA who worked on its creation.

quakequake ii rtxnvidiaray tracingminimumspecs

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