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Post by KostaAndreadis @ 03:59pm 31/05/19 | 0 Comments
In Stay in the Light, a new still-in-development indie horror, players explore randomly generated dungeons in first-person as they're being hunted by some form of creature. A pretty scary one no doubt. Armed with a mirror, a torch, and chalk for some reason, the game makes full use of DirectX ray-tracing for reflections with the developer noting that a high-end NVIDIA GeForce RTX card is recommended.

An Early Access release is planned for next week on Steam. Here's the announcement trailer.



Not simply a way to show off visuals it sounds like ray-tracing is being used for key mechanics. The Mirror will accurately reflect what's behind you in real-time, pointing to a rather tense setting where you probably can't turn around or afford to look behind you. And with lighting and shadows playing a major role, as they tend to do in horror games, taking advantage of ray-tracing and NVIDIA RTX cards could lead to a level of immersion not seen before.

According to the developer, Sunside Games, Stay in the Light "requires a 1060, 1070 or 1080 GTX card to play in the low res, minimum spec mode" and "an RTX card is preferred for the full resolution experience".



first-personhorrorindieearly accessrtxray tracingnvidia geforce rtx





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