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Post by KostaAndreadis @ 03:47pm 21/05/19 | 1 Comments
Although Sony won't be at E3 this year to lift the lid on its next-gen PlayStation console, last month it revealed some of the technical advances the console will feature. Namely, a high-end SSD that will offer vastly improved data streaming. After being mentioned in the original reveal thanks to Wall Street Journal tech reporter Takashi Mochizuki, today we've got a short demo of the PS5 loading Spider-Man's Manhattan in 0.83 seconds.

Compared to the PS4 Pro's 8.10 seconds. A fact that also translates to being able to fly through the city on PS5 hardware in real-time at break-neck speeds. As a showcase for what's possible with a fast SSD that can sit alongside a brand-new CPU and GPU it will no doubt offer developers fewer limitations when creating new 3D worlds to explore.



With the PlayStation 5 offering Backwards Compatibility, no doubt this will mean virtually instantaneous loading for all PlayStation 4 titles on the console - which sounds wonderful. Outside of the high-end SSD all we know hardware-wise about the next-gen PlayStation is that it will feature a CPU based on AMD's Ryzen 3 technology as well as graphics based on the 14nm Navi line that is expected to make its PC debut later this year - alongside a full E3 reveal. As far as next-gen effects are concerned it's been confirmed that the next-gen PlayStation will support real-time ray tracing ala NVIDIA's RTX line.



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Latest Comments
GoGoGadget
Posted 03:57pm 21/5/19
Worth noting that real-time Raytracing is a DirectX feature ('DXR') (technically it's supported in Vulkan as well), not an Nvidia RTX specific feature.
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