World of Warcraft Classic
represents a very different time and place for the now 15-year old multiplayer game, so much so that players enjoying the current Classic Beta are reporting bugs that aren't actual bugs. Which has led to Blizzard
posting a list that reminds players that, yeah, this is the way things used to be.
opens with, "the nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended", before going on to list each Not a Bug item:
Tauren’s hitboxes and their melee reach is slightly larger than other races.
Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
Warrior health Regeneration is working at the expected rate.
Quests objectives and points of interests are not tracked on the map or minimap.
Completed quests are marked on the minimap with a dot. (and not a “?”)
Feared players and NPCs run fast.
Standing on top of other players while facing away allows spells and attacks to be used.
Creature respawn rates are much slower than in Battle for Azeroth.
NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.
Quests that are too low level for do not show up as a “!” in the game world.
Available quests do not display a “!” on the minimap.
On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that.
This list is based on commonly reported bugs, and will no doubt grow as more players hop into Classic. As a representation of old-school WoW, no doubt many of the streamlined features and updates over the years will give the experience a different feel. That said, we'll be hopping on when the servers go live in August