Post by Steve Farrelly @ 01:49pm 17/05/19 | 1 Comments
Is Esports the next QA for game development? If the devs at Kylotonn have anything to say about it, yes. In a continuing trend, they recently invited the best WRC Esports players to come and play an alpha build of WRC 8, with the feedback being directly injected into the game in an effort to make it as tight and polished as possible.
Here's the official line from publisher Bigben:
Backed by the official 2019 license of the FIA World Rally Championship and its Esports experience, the WRC series is back with a resolutely simulation-centered gameplay, a dynamic weather system, and an entirely redesigned Career mode. WRC 8 also offers more content than ever with 102 special stages spread across the championship’s 14 countries, and a selection of historic cars that left their mark in WRC history.
In order to refine the gameplay and the sensation of driving, Bigben and Kylotonn exclusively invited some of the best players in the WRC Esports community to try out, for the very first time, an alpha version of WRC 8. Physics, graphics, weather, level design, and game modes… all the new features were presented in order to get the players’ feedback. Two days of work went into perfecting the physics expected by the community, and supplemented the feedback already collected from professional drivers.
“First impressions are actually really good. I can see there’s definitely been a step up from WRC 7 and Kylotonn have made a step forward in what they’ve produced” said Jonathan “Jonno” Holmes, 2017 and 2018 eSports WRC finalist.