A look at Stay in the Light, from one-man studio Sunside Games. Designed specifically for NVIDIA GeForce RTX graphics cards.
Stay in the Light – Indie Horror Powered by Ray-Tracing
198X is endearing, and how it presents a compilation of sorts of an era is something that leaves a positive if not lasting impression.
198X Review - Coming of Age in the Arcade Era
We sit down with Blizzard to discuss the creation of its visually striking new zones – Nazjatar and Mechagon.
From Concept to Screen – World of Warcraft's Rise of Azshara
Techland's next parkour leap into Dying Light takes 'post-apocalyptia' to a new level as we explore...
Dying Light 2 - Renaissance Mad Max
Post by KostaAndreadis @ 01:46pm 09/05/19 | 0 Comments
We sit down with Blizzard to discuss the recent release of Crucible of Storms, the third raid of World of Warcraft: Battle for Azeroth, and the past, present, and future of raid design.

For a massive online experience like Wold of Warcraft the raid, which is a large-scale group dungeon that requires coordination, scheduling, a high-degree of skill, is often seen as the most epic, hardcore, or grand bit of adventuring to be found in Azeroth.

“The philosophy of raiding in World of Warcraft is a big part of the game for us,” Lead Encounter Designer at Blizzard, Morgan Day, tells me. “Oftentimes it's where a lot of our stories lead up to and end, you've got this big epic bad guy that you're pursuing throughout the expansion, so how do you take him down. Obviously, it would take place in a raid, where the full force of our allies with all of us together, we can bring this villain down.”

Click Here to Read World of Warcraft - Anatomy of a Raid



world of warcraftbattle for azerothblizzardraiddesigninterview
Buy now from Games 101 Only AUD$28.95!
(compare all prices)





Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!