Shooting to thrill with a hero distilled, our in-depth interview with the game's director Ryan Payton.
Marvel's Iron Man VR Interview - The Stark Differences
We take Sneaky Bastards' stealth-based systems stacker for a review run. See how it fares!
Don't Watch the World Burn, Set it Alight! - Wildfire Review
The Wii original gets the Nintendo Switch remaster treatment and the results confirm just why this series is one of the best.
Xenoblade Chronicles: Definitive Edition is Role-Playing Gold
With the recent release of Fallout 76: Wastelanders, we sat down with Bethesda Game Studios to discuss its development, the original launch, and the road ahead.
Fallout 76 - The Big Interview
Post by KostaAndreadis @ 01:46pm 09/05/19 | 0 Comments
We sit down with Blizzard to discuss the recent release of Crucible of Storms, the third raid of World of Warcraft: Battle for Azeroth, and the past, present, and future of raid design.

For a massive online experience like Wold of Warcraft the raid, which is a large-scale group dungeon that requires coordination, scheduling, a high-degree of skill, is often seen as the most epic, hardcore, or grand bit of adventuring to be found in Azeroth.

“The philosophy of raiding in World of Warcraft is a big part of the game for us,” Lead Encounter Designer at Blizzard, Morgan Day, tells me. “Oftentimes it's where a lot of our stories lead up to and end, you've got this big epic bad guy that you're pursuing throughout the expansion, so how do you take him down. Obviously, it would take place in a raid, where the full force of our allies with all of us together, we can bring this villain down.”

Click Here to Read World of Warcraft - Anatomy of a Raid



world of warcraftbattle for azerothblizzardraiddesigninterview
Buy now from Games 101 Only AUD$28.95!
(compare all prices)





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.