Meaning that whatever the Cataclysm event was supposed to be, with some speculating that it could be Anthem's raid-like content, has now been delayed. Alongside the rest of the Anthem content roadmap which was leading up to the story-driven Cataclysm Event marking the end of Act 1. As Anthem Game Update 1.1.0 brings a bunch of new things this week, BioWare admits that there's still a ways to go before "the game will be great".
Weirdly, the post
from Ben (Lead Producer) & Chad (Head of Live Services) opens with "It’s been 10 weeks since the early access release of Anthem", which is a reference to the fact that the one week of Origin Access time players had with the game was akin to a preview. But read in this fashion makes it sound like Anthem's entire launch was Early Access. Based on the state of the game at launch
that might be true, but the game was sold as a full-priced and feature complete title.
We have learned a lot since the game went live. We have heard a lot of feedback from all of you, and we have been working diligently to improve as many things as we can in the short term.
We’ve fixed a lot of bugs and made changes which we believe begin to point us in the right direction for the future. That being said, we know there is a long way to go before Anthem becomes the game we all want it to be.
As for the Features getting delayed these include: Mastery System, Guilds, Legendary Missions – Phase II, Weekly Stronghold Challenge, Leaderboards, Some Freeplay Events, and the Cataclysm. Although BioWare is planning on showcasing just what the Cataclysm is all about sometime next month.
Although this latest update from BioWare points to a game released long before it was ready, the latest update has brought some new stuff - where in addition to a new Stronghold comes the ability to access the Forge (i.e. inventory) from anywhere in the world and several quality of life improvements.