In a
recent in-depth chat with
Dead Space co-creator
Michael Condrey, it came to light that a Dead Space major motion picture was on the cards amidst the series' transmedia explosion, that never came to fruition.
"In all, more than a dozen creative spin-offs came from Dead Space’s humble beginnings,” Condrey told us. “At more than one point, Dead Space was in talks as a feature film, too. That would have been something really wonderful to see come to life."
The series, as it stands, remains lost at vacuum sea, but we'd heard these rumblings before from reliable sources, and Condrey admits that while
Resident Evil was a key inspiration for Dead Space in the first place, it was also the original
Alien that helped them land where they did with the base concept.
"
Ridley Scott’s Alien was such a powerful north star for us in that way. The crew of the
Nostromo, and the space tug itself, were very familiar and set a tone that allowed the alien threat to feel credible and relatable. Our primary focus for the
USG Ishimura was functional spaces that supported our gameplay goals, but the form was rooted in environments and cohesive spaces that were grounded to today’s shipping crew needs -- medical decks, science labs, crew quarters, food storage, the bridge…".
It's hard not to think about how a movie based on Dead Space couldn't have done really well. Especially given the first game's version of Isaac had no voice but was of salt and pepper origin in the hair and facial hair space. Our honest thoughts? George Clooney as Isaac Clarke would have made all the sense in the world.
What a shame.
Read our full,
in-depth Michael Condrey Dead Space interview feature right here for more information on the game's development.