As part of E3 2019 we had the chance to go hands on with DOOM Eternal and witness the evolution of the id Software's re-imagining of the iconic series.
DOOM Eternal - The id Software Shooter Perfected
Out at a pre-E3 press event, we went hands-on with the newly revealed Tom Clancy's Ghost Recon: Breakpoint. Read on for our full impressions...
Hands-On With Tom Clancy's Ghost Recon: Breakpoint
We go hands on with Wolfenstein: Youngblood the new co-op adventure starring B.J. Blazkowicz's daughters. And plenty of Nazi killing action.
Wolfenstein: Youngblood Preview – Let’s Shoot Nazis Together
All the trailers and announcements from the Nintendo Direct E3 2019 briefing.
Nintendo E3 2019 Showcase
Post by KostaAndreadis @ 04:29pm 12/04/19 | 3 Comments
And the results are quite startling, with NVIDIA's own benchmarks showing that for the most part performance sits in the realm of "it just barely runs" when RTX and DXR settings are turned on for the GTX line. Without the new Turing architecture or dedicated RT Cores designed to handle the complex calculations the Pascal-based 10-Series sees past titans like the GeForce GTX 1080 Ti struggle with RTX titles like Battlefield V, Shadow of the Tomb Raider, and Metro Exodus.

Well, in any resolution higher than 1080p that is.

And it's here where the performance hit as per the following look at Battlefield V running in 1440p or QHD is massive compared to the current flagship the NVIDIA RTX 2080 Ti. In fact, with the 1080 Ti hitting 30 frame-per-second it's the only GTX card that you would consider playable. Barely.



Lowering the resolution to 1080p though and the story is a little better - though still vastly inferior to the RTX series. Here we see the entire RTX line performing over two-times faster than their previous gen card counterparts. Which, in a way, was to be expected.



1080p with DXR settings set to Medium is where we get to see the GTX line perform well, with the 1080 Ti hitting 60 frames-per-second with even the GTX 1060 (not the newer Turing-based 1660) offering a playable frame-rate of around 30 frame-per-second.

Sticking with the 1080p resolution, with DXR effects set to maximum we see a similar disparity across both Shadow of the Tomb Raider and Metro Exodus. The latter of which shows a massive downgrade in performance across the entire GTX range - which again highlights the current necessity for both RT Cores and DLSS rendering for decent performance.





One has to wonder what the ultimate decision was in opening up ray-tracing to the entire GeForce GTX line. Clearly, performance takes a huge hit - but then again that was sort of expected. Perhaps this is simply a clever way for NVIDIA to highlight the benefits of the RTX line when it comes to advanced future-minded rendering. No doubt, with these features going live as part of today's latest GameReady driver there will be quite a few people checking out these features across Battlefield V, Shadow of the Tomb Raider, and Metro Exodus this weekend.

For the full breakdown head here.



geforcegeforce gtxrtxray tracingbattlefield vtomb raidermetro exodusnvidia





Latest Comments
Darkhawk
Posted 06:17pm 12/4/19
"One has to wonder what the ultimate decision was in opening up ray-tracing to the entire GeForce GTX line."

Are you even a PC gamer?!
KostaAndreadis
Posted 03:25pm 13/4/19
That line was more: was it added as a marketing tool for RTX or NVIDIA opening it's tech to all cards. Not that we wanted it to stick with RTX, just with the performance numbers and these official benchmarks looking unflattering for the GTX line...
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