We chat with some of the engineers at NVIDIA and go behind the scenes of the impressive Quake II RTX mod.
NVIDIA on Quake II RTX as the First Fully Ray-Traced Game
The city builder meets conquest series has been around for many years, and this new entry take the series back to the past to re-capture some magic.
Anno 1800 Review - Going Back to Move Forward
We sit down with Blizzard and the Hearthstone team to talk about what goes into designing a new card set and mechanics.
Talking Hearthstone and the New Rise of Shadows Expansion!
Does it hold up almost a decade after first exploding onto the scene?
Borderlands: Game of the Year Edition Review
Post by KostaAndreadis @ 03:23pm 10/04/19 | 0 Comments
With Hearthstone's latest expansion out today, which not only kicks off the new Year of the Dragon but also a year-long narrative, we recently had the chance to sit down with Liv Breeden and Stephen Chang of the Hearthstone team to talk about overall design philosophy and what goes into creating cards and spells and mechanics for villains.

Turns out, thinking like one.
“We started with Schemes pretty early on because the idea of sitting and plotting, the best villain waits until the perfect moment before they unveil what they’ve been planning the entire time,” Liv tells me. “That's such a cool idea that we wanted to play that up. And we got into it early.” In Rise of Shadows, Scheme spell cards grow in power over-time which leads to the potential for a perfect play – where the planets align, and everything goes to plan. Hagatha's Scheme starts as one point of damage to all minions costing five mana, but if it’s held for three more turns that becomes four points of damage for the same cost. And it only grows from there.

Click Here For Our Full Interview with the Hearthstone Team



hearthstoneblizzardinterviewrise of shadowsexpansion





Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!