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Post by Steve Farrelly @ 02:32pm 02/04/19 | 0 Comments
With a complete visual overhaul utilising Unreal Engine 4, new characters and sprays upon sprays of blood, Samurai Shodown's reboot is in form to compete with the upcoming Mortal Kombat 11 in the brutality department, while maybe looking that much more stylish than NetherRealm's latest effort. Now, fight!

Here's SNK's official line on the reboot, which is coming only to PS4 and Xbox One (sorry PC and Nintendo Switchers -- though that information is lifted directly from the press release below, the game could very well be PC and Switch-bound at some point):
Once again set in the late 18th century, after the events of Samurai Shodown V and prior to the events of the original game, Samurai Showdown will see the return of thirteen classic characters, including Haohmaru, Earthquake and Galford, who will be joined by three brand new characters to the series. Additional characters will also be available via post-launch DLC.

Developed in-house at SNK by the same team that brought us King of Fighters XIV, Samurai Shodown features a host of modes, such as Story, Practice, Online Battle and multiple offline battle modes. The new game will also debut an innovative new asynchronous online mode called “Dojo” that uses deep machine learning to create a CPU-avatar that learns from players’ actions during offline modes and creates a Ghost AI character. Players will be able to upload their Ghost to the leaderboards and also download Ghost data from other players. Players can take on Ghosts in 1v1 battle or take on the Ironman Challenge and attempt to take down up to 100 ghosts in one go.
That sounds A LOT like Forza's Drivatar system -- a system this writer has forever been expressing should be being used to enhance AI behaviours in action and shooter titles, but also makes perfect sense here. Kudos to SNK for adding it in.

Watch a trailer for the Samurai Shodown reboot embedded below. The game itself is set to drop in June on the above mentioned platforms.




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