Post by KostaAndreadis @ 04:17pm 29/03/19 | 0 Comments
In what Star Citizen's head honcho Chris Roberts describes as a "long time coming" and the development effort "a huge undertaking". Which, when considered in the scope of Star Citizen - and its huge star system with massive planets and ships and carriers and space stations galore to explore - kind of funny. In that it makes it sound like female characters were harder to realise than going from a planet's surface and then into orbit.
Weirdly though, the long-awaited feature probably comes down to Star Citizen's epic list of features and modes and functionality still to be implemented - and playable female characters probably falling down the list.
With Roberts adding, "It involved creating an entirely new 'rig' for female characters to make them physiologically distinct from the male characters, something most games don't try to attempt for player characters." The addition comes as part of a new Genetic or DNA-based character creation tool that allows for deep customisation as well as the ability to morph between different default faces. As highlighted in the Alpha 3.5 Update video below.
Of course, the update isn't limited to the expand player creation tools, as 3.5 also introduces the long-awaited giant city-planet ArcCorp, improved gravitational physics for when flying in atmosphere, AI Bounty Hunters, and of course - new ships.