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Post by KostaAndreadis @ 02:13pm 29/03/19 | 2 Comments
Although not a traditional RTS in the sense that you'll move from mission to mission building bases and taking on enemies, Conan Unconquered provides a single or co-operative RTS-like experience set in the world of Conan.

In a part-RTS part-Tower Defence part-Horde Mode setup described as "a fast-paced, real-time survival strategy game where players face wave after wave of enemies in ever-increasing numbers and difficulty". Below is the behind the scenes video from earlier in the month that goes into more detail with pre-alpha footage.

“Conan Unconquered is not your typical RTS,” said Petroglyph CEO Chuck Kroegel. “We like to call it a survival RTS, where instead of building a base and then moving out to attack your opponent, you will instead have to build a base that is constantly being attacked by invading enemy forces that grow more ruthless and more difficult over time. We’re also very excited about our multiplayer co-op, allowing players to build a base together and amass an army as they work together to fight off the hordes. Working together in an RTS is incredibly rewarding and we want to bring that experience to the forefront.”

It sounds pretty great, and with ex-Westwood Studios talent at developer Petroglyph - we're keen to check it out when it launches May 30.

conan unconqueredconanrtspetroglyph

Latest Comments
Posted 03:42pm 29/3/19
Needs more Tiberium and Mammoth tanks.
Posted 09:02pm 29/3/19
Tower defence man, tesla coils all the way
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