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Post by KostaAndreadis @ 12:51pm 28/03/19 | 0 Comments
Divinity: Fallen Heroes is the next game in the beloved series, and it's switching things up by going tactical. XCOM style. As per the reveal the title is a co-production between Larian Studios and Logic Artists and will feature the series signature focus on character building and RPG elements - with choice and consequence playing a role in the story.

And for the first time, old-timey guns.

  • Gunpower comes to Divinity. Lock’n’load with an arsenal of guns and rifles.
  • Oil, Fire, Ice, Water and Poison surfaces are joined by the new Sulfurium surface, affecting hero positioning on the battlefield.
  • Play with mysterious hero character Malady for the first time in a Divinity game, as well as an all-new character. Or take control of the famous Godwoken.
  • Select from 30+ different unit types to create the perfect squad, and equip them with over 200 skills.
  • Decide which technology to research and what artefacts to obtain to give your troops that extra oomph.
  • Simultaneous Co-op Gameplay allowing you to take turns and combine abilities at the same time.
  • Unlock devastating source powers for your flying battleship, The Lady Vengeance, that will turn the tide of battle.
  • Recruit unique veteran troops, but be careful: if you lose them in battle, they are gone for good.
  • Optional objectives and challenges will push your tactical acumen to its limits.

  • The Divitity series has had its fair share of strategy and tactics, so this new direction for a standalone Divinity release makes a lot of sense. The combat-focused release is said to feature a 30-hour or so campaign that can also be played in co-op. Where being able to issue commands at the same time as another player sounding like a pretty impressive step forward for the genre.

    divinityfallen heroestacticalcombatrpg

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