Post by KostaAndreadis @ 12:51pm 28/03/19 | 0 Comments
Divinity: Fallen Heroes is the next game in the beloved series, and it's switching things up by going tactical. XCOM style. As per the reveal the title is a co-production between Larian Studios and Logic Artists and will feature the series signature focus on character building and RPG elements - with choice and consequence playing a role in the story.
And for the first time, old-timey guns.
Gunpower comes to Divinity. Lock’n’load with an arsenal of guns and rifles.
Oil, Fire, Ice, Water and Poison surfaces are joined by the new Sulfurium surface, affecting hero positioning on the battlefield.
Play with mysterious hero character Malady for the first time in a Divinity game, as well as an all-new character. Or take control of the famous Godwoken.
Select from 30+ different unit types to create the perfect squad, and equip them with over 200 skills.
Decide which technology to research and what artefacts to obtain to give your troops that extra oomph.
Simultaneous Co-op Gameplay allowing you to take turns and combine abilities at the same time.
Unlock devastating source powers for your flying battleship, The Lady Vengeance, that will turn the tide of battle.
Recruit unique veteran troops, but be careful: if you lose them in battle, they are gone for good.
Optional objectives and challenges will push your tactical acumen to its limits.
The Divitity series has had its fair share of strategy and tactics, so this new direction for a standalone Divinity release makes a lot of sense. The combat-focused release is said to feature a 30-hour or so campaign that can also be played in co-op. Where being able to issue commands at the same time as another player sounding like a pretty impressive step forward for the genre.