Despite being the sort of person who plays most games on the hardest setting, the Miyazaki
Souls-like games have been the bane of my game playing -- and reviewing -- existence. Then along comes Sekiro: Shadows Die Twice, a game I've finally managed to get around, and review in good measure.
Here's a snippet:
Still, with the grappling hook, its myriad upgrades and a faster approach to player-movement and combat, Sekiro: Shadows Die Twice is a glorious departure to the laborious nature of the Souls games and Bloodborne. This doesn’t mean it’s not as demanding or brutal, but the speedier nature of things at least gives you a false sense of progressive proprietary. As false as it actually is.
If, like me, you’ve always just shied from games that punish for the sake of punishing, but thoroughly enjoy a story with mystery, excellent dialogue and unique fantastical components, Sekiro will punish, but it will also deliver in damascus folds.
Click here for our full Sekiro review.