Post by Steve Farrelly @ 01:25pm 21/03/19 | 1 Comments
The Game Developers Conference, or GDC, is happening in San Francisco right now, and one of the larger pieces of news to have emerged is the existence of Oculus Rift S, the next generation of the VR headset with improved optics, integrated audio and precise room-scale tracking, among other improvements.
Chief among the updates to the headset are the aforementioned updated optics with an improved display capable of delivering images with a higher pixel density.
Rift S works with the Rift platform, giving you access to the top-selling and most immersive VR titles on Day 1—and even more groundbreaking games like Asgard’s Wrath, Defector, and Stormland on the horizon. Improved optics and display technology deliver a sharper picture with higher pixel density for an even more immersive gaming experience. Games on Rift have never looked better.
Oculus also worked with Lenovo who helped co-design Rift S leading to a reportedly even more comfortable experience. The headset features a single cable as well as a headphone jack to let you use your own headphones for the experience. Here's the rest of what has been revealed around Oculus Rift S:
Increased Comfort and Integrated Audio
We partnered with Lenovo™ to design Rift S, drawing on their experience in the VR and AR space and feedback from the Lenovo Legion™ gaming community. Lenovo co-designed the Rift S for increased comfort, better weight distribution, and improved light blocking, as well as a simple, single-cable system for a clutter-free experience. Rift S features the same integrated audio system as Oculus Quest and Oculus Go, with a headphone jack that lets you use your own favorite headphones.
Oculus Insight for Precise Room-Scale Tracking
Like Quest, Rift S features Oculus Insight, our state-of-the-art inside-out tracking technology. Say goodbye to external sensors—Oculus Insight gets you into the game with ease. Using computer vision algorithms, Oculus Insight captures, traces, and navigates physical spaces in real time. The Rift S headset features five sensors to maximize tracking volume in support of the existing Rift library. Oculus Touch controllers, redesigned for inside-out tracking, bring familiar hand presence and input so you can grab, point, and gesture through the best of VR.
We’re also enabling a true stereo-correct passthrough feature, Passthrough+. It utilizes core Oculus runtime advancements, including ASW, to produce a comfortable experience with minimal depth disparity or performance impact. It’s especially helpful any time you need to step or see outside of your play space.
A Shared Platform
Because Rift and Rift S share the same core platform experience, current Rift owners will be able to take advantage of our continued software updates. They’ll also enjoy access to the same games available today and coming in the future.
Watch a quick video showcasing the new Oculus Rift S embedded below.