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Post by KostaAndreadis @ 01:15pm 20/03/19 | 1 Comments
Anthem's launch last month was indeed rough, with several bugs and flawed design issues hampering what was a fun and engaging core. That is, flying around in the game's mech-suit Javelins. Since that time several patches have addressed many issues with Anthem - but many are wondering, with the lack of a deep endgame or additional content, what the future might hold.

Also, it didn't help that reports of the game shutting down PlayStation 4 consoles or that it failed to properly implement scaling or damage numbers - key parts of 'looter shooter'.

In a new blog post by BioWare head Casey Hudson, the issues are not only recognised but he confirms that the studio was "very disappointed" with how it al panned out. Adding, "I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way."

Naturally, all of this and no real variety to be found once the main story in Anthem is completed, had led to players setting the game aside. Which, the studio is well aware of, with Casey Hudson stating that the team sees the immediate future as an opportunity to showcase just what Anthem can become.

We are also working on the things that will really show what Anthem is capable of – a series of world events, new story content, and new features, that all build towards the Cataclysm later this spring.

But we understand there is skepticism out there. We hear the criticisms and doubts. But we’ll keep going anyway, working hard every day on Anthem – an ever-changing world, constantly improving and growing, and supported well into the future by our team of passionate developers.



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