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Post by KostaAndreadis @ 03:10pm 19/03/19 | 0 Comments
As part of a new update coming to CryEngine in 2019, developer Crytek has released a new video of a tech demo called Neon Noir that showcases real-time ray tracing as part of the engine's Total Illumination. Following on from NVIDIA's announcement that RTX features will be coming to older Pascal-based GPUs, perhaps the most interesting aspect of this is that the demo footage was captured via an AMD Radeon Vega 56 GPU.

A card that although still on the high-end, falls short of performance found in NVIDIA's RTX and GTX line.

With Crytek adding that the tech supports cards from both AMD and NVIDIA as well as different APIs like DirectX and Vulkan. As per the release the tech "is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs."

Check it out.


Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.


Like with Battlefield V, ray tracing is used in the above demo for reflections. Crytek will be adding the new features as part of the engine's 2019 roadmap.



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