Post by KostaAndreadis @ 04:54pm 25/02/19 | 1 Comments
DLSS or Deep Learning Super Sampling is exclusive to NVIDIA's new RTX line of graphics cards. A technology that utilises AI to render scenes at a higher resolution offering far more detail and very little difference between natively rendering a scene at 4K or even 1440p. Upscaling, but driven by super-computing. That's the idea anyway.
Recently the long-awaited real-world games to adopt DLSS finally arrived with both Metro Exodus and Battlefield V taking advantage of the tech. The only problem was that the results offered up noticeably blurrier scenes. Outside of AA that was solid, it painted a picture of DLSS that offered the promised performance gains but with the sacrifice of detail.
This is something we noticed and touched upon in our Metro Exodus RTX coverage - though being new we kind of expected improvements in much the same way the first ray-tracing implementation was impressive performance gains over the course of a few updates.
As part of a new update to the PC version of Metro Exodus, the DLSS implementation has seen a rather big improvement. No longer offering a soft image the gap between DLSS and native-4K is closed quite significantly. Naturally, native 4K offers a uniformly sharper image - but the performance benefit from DLSS now seems to be worth it. With DLSS on the visually demanding Metro Exodus offers up a solid 4K 60fps experience.
Here's hoping a similar update comes to Battlefield V and we see similar improvements to the planned DLSS support coming to Anthem.
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