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Post by KostaAndreadis @ 12:55pm 15/02/19 | 0 Comments
Out today, or tomorrow if you live in the nothern past-isphere, Metro Exodus is already an early contender for game of the year. We reviewed the game on PC - which according to reports was the most stable pre-release build. As is the way, some have raised concerns over console performance and a few little issues here and there. Like HDR on PC not working as it should. The Day One patch looks to bring this excellent game up to speed.

Full patch notes as follows.
ALL PLATFORM UPDATES:
  • Added more filters for Photo Mode
  • General bug fixes
  • General performance optimisations
  • General balance improvements
  • General polish improvements
  • Improved VO and subtitles timing in all languages


CONSOLE SPECIFIC UPDATES:
  • Further performance and memory optimisation
  • Tuned motion blur effects
  • Tuned horizontal rotation speed / acceleration on thumbsticks


XBOX SPECIFIC UPDATES:
  • Added Dolby Atmos Support for Xbox One X
  • Added custom Xbox Adaptive Controller support and improved UI layout


PC SPECIFIC UPDATES:
  • Tuned HDR saturation
  • RTX Improvements / Bug Fixing
  • Added DLSS Support
  • Additional HUD removal options (coming soon to console) when playing in Ranger Mode
  • Added Motion Blur options (coming soon to console)


ADDITIONAL PC FIXES SINCE REVIEW CODE WAS SENT:
  • Fixed Locking of player input after scene of rescuing Yermak
  • Removed v-sync option from benchmark launcher
  • Tuning and fixes for Atmos audio system
  • Fixed memory corruption in DX12
  • Fixed crash on launching game on old AMD CPUs
  • Fixed crash after changing of resolution and Shading Rate to 4k/4x on Video cards with 2Gb and less
  • Fixed blurred UI when DLSS is enabled
  • Fixed visual artifacts for RTX high mode
  • Fixed input lock in when patching gas mask during combat
  • Fixed forcing to V-Sync on after alt-tabbing the game running at maximal available resolution for the monitor
  • Fixed crash when pressing ALT + Tab during start videos
  • Fixed forcing of V-SYNC mode if the game resolution is different than the desktop
  • DLSS can be applied in the Benchmark
  • Tuned DLSS sharpness to improve image quality
  • Updated learned data for DLSS to improve image quality with DLSS on

No doubt 4A Games are addressing the bigger technical issues here with Metro Exodus. Prior to release our review guide hinted at the above, which is why we omitted referencing the issues with HDR or the fact that DLSS didn't work in the bench-marking tool. We can't wait to see the improvements made with DLSS rendering too, as it's a strange bit of tech that actually improves over time.



metro exoduspatch notespcconsolebug fixesrtxupdates





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