Post by KostaAndreadis @ 01:40pm 14/02/19 | 0 Comments
The AI driven rendering of DLSS, as part of NVIDIA's new RTX line is a technology that just about serves as the second half to the impressive real-time ray tracing story. In that with DLSS on, the flagship RTX 2080 Ti is now able to run Battlefield V in the 60 frames-per-second range at 4K with ray-tracing on. And all things set to Ultra.
A situation that we were also able to replicate in our Metro Exodus review too - playing at 4K with ray-tracing on. And now with Battlefield V gaining DLSS - the additional and sizable 40% or so performance boost thanks to the technology brings it, well, up to speed.
Here's a glimpse at Battlefield V with DLSS on and off.
With DLSS it makes ray-tracing a viable option across the entire RTX line - and hit 60 frames-per-second. We've come a long way since the first implementation late last year.
RTX 2060: 2560x1440, High Quality Preset, Medium DXR, DLSS On
RTX 2070: 2560x1440, Ultra Quality Preset, Medium DXR, DLSS On
RTX 2080: 2560x1440, Ultra Quality Preset, Ultra DXR, DLSS On
And it not being a case of all or naught, DLSS without ray-tracing enabled results in an even more impressive performance bump. For those that love triple digit frame-rates. The support comes as part of NVIDIA's newest Game Ready driver that further improves Battlefield V's RTX implementation alongside including day one ray-tracing and DLSS action for Metro Exodus.
Stay tuned as we'll be posting our full thoughts in a feature covering ray-tracing in Metro Exodus.