This past weekend we had the chance to put in some considerable time with The Division 2’s Private Beta – where we completed missions, helped out a settlement, watch as a group of survivors went to collect some water, and also checked out some endgame with the OP and amazing SAS auto-shotgun.
As someone who put in hundreds of hours into The Division, it was a game that although had issues, lived up to that initial promise. Eventually. After the development team at Massive had the time to figure out just how a game of this nature should work. With additions like the Underground update, that added what you might call randomised dungeons, and set items with perks and bonus abilities, there was a feeling that The Division was looking more at the Diablo series than Destiny – as a source for inspiration.
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A move that gradually evolved The Division’s endgame into something worth diving into and a renewed approach to rewarding players meaningfully. Where in the end, many felt that The Division left on a high-note. Viewing a trailer or short clip of footage, The Division 2 might just look like more of the same but in the new setting of Washington, D.C. You wouldn’t be at fault for thinking that way, as The Division 2 is the sort of sequel that is more follow-up than reimagining. Where core concepts return and everything else is either tweaked or improved based on lessons learned.