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Post by KostaAndreadis @ 12:41pm 05/02/19 | 0 Comments
With improved picture quality too. As part of the new NVIDIA Game Ready Driver it gives an impressive demonstration at what's possible with the new AI-powered DLSS rendering technique. As part of the RTX line of GPUs performance increases for the ray-tracing benchmark sit in the 50% range - also offering up a before and after demonstration to gauge the difference.

Which is hard to tell with the following video, so be sure to check out this interactive image to get a better idea of the effect.

As a benchmark and not an in-game video one might be skeptical, but with DLSS support coming to Battlefield V, Anthem, Metro Exodus, and Shadow of Tomb Raider we won't have to wait long to see the effects in actual games. The prospect of massive performance gains in addition to picture quality improvements has the potential to makes DLSS as important a breakthrough as real-time ray-tracing. Perhaps more so.



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