Post by KostaAndreadis @ 03:12pm 02/02/19 | 0 Comments
At a recent hands-on event in Tokyo, Joab Gilroy had the chance to not only check out Anthem but also sit down with lead producer Mike Gamble to talk about everything from post-game support, designing a loot-based shooter, Javelin classes, and building a brand new world. Plus, kicks thing off with that burning question.
But before that, here's a clip of The Temple of Scar Stronghold on hard.
AusGamers: So we'll just kick off with... it's a BioWare game. If you guys are known, for anything in particular, it's sexy times. How many people can you bang in Anthem?
Mike Gamble [Laughs] None! Yeah, we gotta leave some room for Dragon Age, I tell ya.
Nah, we didn't ever want really Anthem to be about that. We kind of wanted to try something different, go in a different direction, not necessarily to make it about the romances. Yeah, I mean, it was a design decision from the very beginning.
It's a great interview that covers a wide range of questions you might have, even if you're currently playing the demo.