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Post by KostaAndreadis @ 01:57pm 23/01/19 | 0 Comments
With over $43.4 billion in revenue, an increase of 18 percent from 2017 - which saw revenue of $36.9 billion. It's a pretty substantial figure, representing considerable growth across all platforms including hardware and peripherals. The report by U.S. firm the ESA, notes that "console, PC, portable, and mobile" all experienced record growth last year.

Including in-game purchases, which of course means subscriptions, season passes, microtransactions, loot boxes, and spending a few bucks so you can get a red-dot sight for your gun. These figures confirm that the videogame market is still one of the fastest growing economic sectors in the U.S.

The report doesn't breakdown platforms and services, but as it states that the growth was seen across every segment - it's safe to say, that it's still very much a thriving industry. One where segments like esports and subscription streaming will no doubt play a role in the future.

No doubt, it would be interesting to know how Australia compares.



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