We've taken LIFX lighting through the gaming and entertainment ringer. Does it amplify the experience?
LIFX x Razer Chroma Connect Review - Illuminating Gaming
Like the Strogg enemies of Quake II, this Frankenstein-like mishmash of old and new breeds killer results.
Quake II RTX - Shining a Light on id Software's Classic
Aussie-made Speaking Simulator is a wild ride in the simulation gaming world, but can it complete its sentence in full?
Tongue in Android Cheek - Speaking Simulator Review!
We sit down with Typhoon Studios’ Alex Hutchinson to talk about the studio’s first game, comedy, co-op, and striving to be the fourth-best.
Journey to the Savage Planet - Developer Interview
Post by KostaAndreadis @ 01:09pm 22/01/19 | 0 Comments
The upcoming Far Cry: New Dawn, which continues the story of the excellent Far Cry 5 in the most spoiler way possible - by setting the action in a post-nuclear world - is also changing things up a bit with the addition of some 'light RPG' mechanics. These are the words of creative director Jean-Sebastien Decant, who took to Twitter to detail what this entails.

As per the following little video, he notes, "You'll be able to craft guns that have ranks, and these ranks they will be useful to fight against enemies that also have ranks." Which seems to hint at some sort of gear-level system where one gun is better than another purely based on its level or rank.



This revelation comes from answering a community question that asked what mechanics were changing over Far Cry 5. The other big reveal seems to be with the new Prosperity home base that can be upgraded and used as a place to rally. Which will also play into the new outpost system, that lets you capture as well as squeeze outposts for all their resources.

Far Cry: New Dawn is out February 15.



far cryfar cry 5far cry new dawnrpg





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.