Post by KostaAndreadis @ 11:56am 18/01/19 | 0 Comments
And yeah, that's Dark Zones plural. Perhaps the most talked about feature surrounding the launch of the original games, it was no secret that Ubisoft would be looking to bring back the tense and challenging PvE meets PvP action of the Dark Zone with The Division 2. And like with everything we've seen so far with the Washington D.C. set sequel, the revamped Dark Zone is shaping up to be the best version yet.
Instead of a single large connected Dark Zone, in The Division 2 there will be multiple, spread across different regions of the city. All PvP damage in the Dark Zones will be normalised to ensure a more balanced experience, but as an endgame bonus certain Dark Zones might become 'Occupied' which removes this limitation whilst increasing the rarity and quality of all loot drops. Think of it like the classic unbalanced Dark Zone from the original.
Going Rogue and engaging with other players to steal their loot is also being updated, with a new Thief mechanic being introduced allowing you to go Rogue via stealing the contents of an entire DZ drop or chest. Without the need to shoot fellow Agents. This new Rogue system also leads to access to a special Thieves Den where you can cash in, clean the loot, and remove your Rogue status. The whole contaminated loot system from the original, requiring calling in an extraction, returns in The Division 2 -- but this time 'Clean Loot' in the form of drops that you can immediately equip or use and never lose also makes an appearance. Which will no doubt draw more players into Dark Zones.
There are also four stages of going Rogue, depending on the damage you do, all the way up to the final form - Manhunt Rogue. As highlighted in the new video below.
What's also cool is that there will be a Dark Zone tutorial of sorts, presented as PvE missions that will teach players the ins and outs of Dark Zone life. The Division 2 is also set to launch with more traditional PvP multiplayer modes too, pitting teams against each other in deathmatch and capture point setups. It's out March 15 on PS4, Xbox One, and PC.