Rockstar has said it'll be keeping the Red Dead Online beta around for a few more months as they work to balance the game, listen to feedback and drop in new gameplay modes, which they did in the most recent update.
I still haven't finished the base, single-player experience. It might sound ridiculous, but I refuse to. I'm, like, two story missions away from full completion of the narrative. And it's not even the external activities like Legendary Animals, Dream Catchers or the like keeping me from finishing. I just don't want to see credits, I don't want to leave the world. I just want it to always be there.
Which is why I'm terrified of getting into Red Dead Online. Could that be relationship-breaking shit? If how I've handled the single-player game is anything to go by -- yes.
Still, many are playing it and Rockstar has got their backs.
A big thank you to everyone who has taken part in the Red Dead Online Beta over the holidays, and especially to those who have taken the time to provide us with their feedback. Please keep it coming - Red Dead Online will stay in beta for a few more months yet as we have many more new gameplay features to add across the board as well as further changes to improve, stabilize and refine the overall experience.
Today’s update to the Red Dead Online Beta introduces Gun Rush, where you’ll put your survival instincts to the test, gathering weapons and ammunition while the play area shrinks in this new mode for up to 32 players. Available to play now in Free-for-all and Team variations, where the last one standing wins.
More updates are coming soon including new Races and Showdown Modes and new clothing and emotes, as well as some additional changes based on player feedback including:
More to Come
- Daily Challenges: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.
- Law and Bounty Upgrades: Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.
- Parley Changes: We’re making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.
- Proximity-Based Player Blips: Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we’re also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance.
We are working on lots of new content that we will be releasing this year. Just a few of the updates in the works are:
Xbox One players can also now access the Red Chestnut Arabian Horse, Alligator Skin Ranch Cutter Saddle and the High Roller Double-Action Revolver in the Red Dead Online Beta.
- All-new missions to build on your Story in A Land Of Opportunities – from previously established characters like Horley and Jessica LeClerk, and some new ones as well.
- A range of Dynamic Events throughout the world
- Lots of new competitive modes including new Showdown Modes and Races
- Plus new weapons and clothing, and lots more that we’re not quite ready to announce just yet…
Recently we announced Red Dead Redemption 2 as our Game of the Year in our countdown of the Top 10 Best Games of 2018
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