Which increased the time it took to take out other players to make the experience of playing Battlefield V more friendly to casual players. The results, naturally, didn't go as planned with veteran players disliking the changes - which resulted in exchanges that were unlike anything ever seen in a Battlefield game before.
Like this, as captured by Joab Gilroy.
The initial response or how DICE and EA planned to cater to those that preferred the traditional or even launch-week Battlefield V experience was to create Core servers that would utilise the old TTK values. Which it then planned to expand to all other modes based on the mounting feedback that the new bullet-sponge-dance approach to combat wasn't going over too well.
Which brings us to today, and a new community post over at Reddit stating,
We’ve committed to giving you an update this week around Battlefield V’s TTK (Time To Kill) adjustments, as seen in last Friday’s letter to the community. After rolling out those changes last week, we’ve listened to your feedback, reviewed our statistical data, and have made the decision to return to the original TTK values seen at launch.
We have learned a lot over the past week. We’ve gained clarity on the issues you’ve shared with us around Time To Death (TTD), we’ve identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impactS our players. With that knowledge we have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.
And thus ends the great Battlefield TTK experiment. For the full statement head here