One of the surprise, and welcome, announcements from BlizzCon this year was that the studio was not only remastering but remaking its classic real-time-strategy game Warfcraft III: Reign of Chaos. Called Warcraft: Reforged, we sat down with Blizzard to discuss the new visuals, coming back 15 years later, and retelling its epic story.
Like with StarCraft Remastered, utilising the original Warcraft III engine is paramount and a key part of the studio’s overall vision for bringing back classic games. It means that once launched, players firing up Warcraft III: Reforged will be able to play multiplayer against those that still own the original DVD-ROM from way back in the mid-2000s. Which extends to the mods and famous fan-created experiences like the original Defence of the Ancients and countless Tower Defence experiences. “That's kind of the cool part,” Pete adds. Noting that all of that will work from day one.
Click Here to Read Warcraft III: Reforged – Remaking a Classic
Although utilising the same engine the scope of Warcraft III: Reforged is impressive from a functionality point too, with its scope almost extending into remake territory. The campaign features all new real-time cinematic sequences, covering both the original release and The Frozen Throne expansion. Totalling up to four hours or so of newly realised story. This new cinematic presentation, part of the Warcraft III: Reforged reveal, means re-imagined and iconic heroes like Arthas showcasing what is effectively an all new art direction.