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Post by KostaAndreadis @ 04:45pm 29/11/18 | 8 Comments
Until the arrival of the flagship NVIDIA GeForce RTX 2080 Ti making the jump from 1080p to 1440p and then a full 4K resolution frame-rates went from a noticeable dip to a massive plunge. Although pricey and with next-gen features that have yet to be fully realised by software, the 2080 Ti offers up 4K gaming the likes of which the industry hasn't seen before.

And when paired with the right display, like the 4K HDR G-SYNC capable Acer Predator X27 - the result is more than an impressive figure or number or statistic. It's gaming at its most crisp and visually stunning.
The move from a full-HD 1080p resolution to 4K is something that has happened rather quickly over the past few years – especially in the traditional TV space. When it comes to PC gaming though, the jump to this new 3840 x 2160-pixel resolution represents more of a giant leap than simple hop. At four times the pixel-count the sheer hardware cost to get a game running in 4K - and at a frame-rate high-end PC players are used to - has been a challenge. It’s why so many displays and monitors offer the in-between resolution of 1440p. And even though previous high-end cards like the GeForce GTX 1080 Ti could push resolutions at 4K – to maintain a 60fps or higher frame-rate, sacrifices often need to be made in terms of turning off features or dialling down settings to the dreaded ‘Medium’.

When NVIDIA lifted the lid on its new RTX line of GPUs earlier this year, the focus was primarily on the ground-breaking new technology that would allow for real-time ray tracing and AI-powered rendering. And the new Turing architecture. Important features of the new RTX line, especially in the flagship 2080 Ti. But, in dazzling viewers with lighting and explosions that looked better than anything seen before - the lead was somewhat buried. Make no mistake about it, the NVIDIA GeForce RTX 2080 Ti is an absolute 4K powerhouse. A card that just about transcends the concept of what you picture when you hear the term gaming rig.

Click Here for Our Full NVIDIA GeForce RTX 2080 Ti Founders Edition Review

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Latest Comments
Steve Farrelly
Posted 05:19pm 29/11/18
I need this and a new rig in my life, like, immediately. If when Red Dead comes to PC with the original also remastered, I want the tech to handle it
Posted 10:05pm 30/11/18
A remaster would be lovely, I still haven't played the original beyond the first 30 minutes because it never came to PC.
Posted 10:43am 03/12/18
The tech is really interesting, real time raytracing is a gamechanger and DLSS sounds so f*****g cool as a concept, but it all seems a bit half-baked at the moment. Especially considering the only game out so far to actually implement raytracing is Battlefield V, and turning it on more than halves your FPS and barely keeps it above 60fps on a 2080ti (and renders it pretty much unplayable on anything less).

Give it another generation or two for the hardware to improve though, and more games to start supporting it, and I'll be jumping in with both feet
Posted 11:13pm 03/12/18
What Khel said. ^^^ :)
Posted 09:41am 04/12/18
I didn't know BF5 had ray tracing support, pretty cool. Tried to find some examples of it and all I could really find was this video which to my eye is kinda indistinguishable between the versions: - anyone got any better examples? The official NVIDIA trailer is better:
Posted 11:09am 04/12/18
This is a pretty good one trog, has the devs walking through it doing a demo. You just gotta ignore the overly enthusiastic nvidia hype guy
Posted 11:11am 04/12/18
This is an interesting one too, its the Metro Exodus devs showing off using raytracing to do global illumination style lighting
Posted 12:34pm 04/12/18
I didn't know BF5 had ray tracing support, pretty cool.
Would be even cooler if they had of spent the time not making the game s*** though :) Otherwise it does look super cool.
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