Those who grew up in the 1990s and remember a time when TV's were as thick as they were wide, will recall that the world was split into two categories - NTSC and PAL. Which was all about video signal with NTSC being lower quality but 60Hz and PAL being higher quality but at 50Hz. We had PAL in Australia.
In terms of videogames NTSC was seen as better because often PAL ports or versions of games ran slower, or featured borders in an attempt to mimic the same performance as seen on NTSC-powered US and Japan screens. In fact developers usually opted for this easy NTSC to PAL conversion that meant running everything noticeably slower. Time trial records across a range of racers were completely different in PAL and NTSC territories.
With the release of the upcoming Sony PlayStation Classic on the horizon, many are wondering just why Sony has opted to include a mix of both NTSC and PAL versions of games. The PAL list of games is as follows, representing 9 out of the total 20 games included:
- Battle Arena Toshinden
- Cool Boarders 2
- Destruction Derby
- Grand Theft Auto
- Jumping Flash!
- Oddworld: Abe’s Oddysee
- Resident Evil Director’s Cut
- Tekken 3
- Tom Clancy’s Rainbow Six
It's disappointing, with Digital Foundry looking into the emulation being carried out and noting that compared to the original PlayStation hardware (NTSC) the results aren't great - with frame-rate issues, stuttering, and other problems across many of the PAL titles included. Meaning that games look worse than what they did back on the original PlayStation.
The NTSC titles on the Classic are: Final Fantasy 7, Intelligent Qube, Metal Gear Solid, Mr Driller, Rayman, Revelations: Persona, R4 Ridge Racer Type 4, Super Puzzle Fighter 2 Turbo, Syphon Filter, Twisted Metal, Wild Arms.
As the hardware itself is locked in at this point, we probably won't be seeing any sort of update to the PlayStation Classic.