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Post by KostaAndreadis @ 01:34pm 15/11/18 | 0 Comments
With Battlefield V deploying its DXR ray tracing patch, making it the first game to utilise the groundbreaking technology that is part of NVIDIA's new RTX line of GPUs. Square Enix is also updating its Final Fantasy XV benchmark tool that will add DLSS support - the AI powered rendering technique that offers massive performance gains. Plus, a welcome surprise update for Wolfenstein II: The New Colossus.

Which is adding NVIDIA adaptive shading (NAS), which is described as follows: "Formerly known as Content Adaptive Shading (CAS). This adjusts the rate at which portions of the screen are shaded, meaning the GPU has less work to do, boosting performance. Factors like spatial and temporal color coherence are measured each frame, and in areas where detail remains unchanged from frame to frame, such as sky boxes and walls, the shading rate can be lowered in successive frames."

Technical stuff no doubt, but hey improved performance sounds great. Not that it's needed as we're able to run Wolfenstein II at 4K with max detail settings at over 100 frames-per-second with the NVIDIA GeForce RTX 2080 Ti.

As for ray tracing in Battlefield V, both NVIDIA and DICE note that this first release will be optimised over time - with the recommended resolution for the technology running on a 2080 Ti being 1440p. "Real-time ray tracing creates the most physical, immersive and visually-striking experience and we are extremely excited that Battlefield V will be the first game to utilize this technology," notes DICE Technical Director Christian Holmquist. "We’ve been working with NVIDIA hand in hand to bring ray tracing to our fans, and we’re committed to continually improving and optimizing DXR.”

For more on all of the above - head here.



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