At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio.
Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward
We sit down with Mojang to discuss the upcoming action-RPG Minecraft Dungeons, its humble origins, and focus on combat. The Minecraft way.
Delving Into Minecraft Dungeons with Mojang
We take a swing at where Ubisoft could take Far Cry to next, and it's both closer and further away than you might think...
Where to Next for Far Cry?
At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
The Last of Us Part II Preview – Harrowing and Unforgettable
Post by KostaAndreadis @ 01:34pm 15/11/18 | 0 Comments
With Battlefield V deploying its DXR ray tracing patch, making it the first game to utilise the groundbreaking technology that is part of NVIDIA's new RTX line of GPUs. Square Enix is also updating its Final Fantasy XV benchmark tool that will add DLSS support - the AI powered rendering technique that offers massive performance gains. Plus, a welcome surprise update for Wolfenstein II: The New Colossus.

Which is adding NVIDIA adaptive shading (NAS), which is described as follows: "Formerly known as Content Adaptive Shading (CAS). This adjusts the rate at which portions of the screen are shaded, meaning the GPU has less work to do, boosting performance. Factors like spatial and temporal color coherence are measured each frame, and in areas where detail remains unchanged from frame to frame, such as sky boxes and walls, the shading rate can be lowered in successive frames."

Technical stuff no doubt, but hey improved performance sounds great. Not that it's needed as we're able to run Wolfenstein II at 4K with max detail settings at over 100 frames-per-second with the NVIDIA GeForce RTX 2080 Ti.

As for ray tracing in Battlefield V, both NVIDIA and DICE note that this first release will be optimised over time - with the recommended resolution for the technology running on a 2080 Ti being 1440p. "Real-time ray tracing creates the most physical, immersive and visually-striking experience and we are extremely excited that Battlefield V will be the first game to utilize this technology," notes DICE Technical Director Christian Holmquist. "We’ve been working with NVIDIA hand in hand to bring ray tracing to our fans, and we’re committed to continually improving and optimizing DXR.”

For more on all of the above - head here.



rtx 2080 tirtx 2080nvidianvidia geforce rtxray tracingbattlefield vfinal fantasy xvwolfenstein ii





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.