We've taken a bit of time with Cyanide's Call of Cthulhu -- a game we've been hoping would break through some invisible barrier to tentacle its way into our Triple-A loving hearts. Unfortunately, those tentacles are shy the number of rings (read: dollar signs) they needs to truly deliver on what is, and remains to be, a fantastic premise and promise.
Here's a slither from our review:
In the immortally terribly-delivered, fakely accented words of John Malkovich as Russian gambler and organised crime heavy, Teddy KGB, from the seminal not-classic, Rounders, “pay that man his money”, only here let’s change it up to “pay that studio more money”. Because their poker hand; their river, if you will, is deep and full of winning promise. They just have zero ante and no means to go “all in”.
Click here for our in-depth Call of Cthulhu review
And that’s the shame of Call of Cthulhu -- this is effectively a point-and-click adventure represented in [poor] 3D form, with wonderful audio, limited scripting, even more limited gameplay and gameplay presented in disparate form: often with no direction and hardfails that are at odds with what appears to be an attempt at a streamlined experience into descending madness. And yep, that’s a mouthful to take in, but I’ll do my best now to dissect the bad and the good for a comprehensive take on what should have been knocked over the fence for six, given the subject matter.