At BlizzCon 2018 we sat down with the team behind the upcoming mobile game Diablo Immortal to talk about bringing the franchise to an even smaller screen.
Talking Diablo Immortal with Blizzard
Plus, of course, plenty of B.O.B. - Ashe’s trusty Omnic sidekick.
Talking Overwatch and the 29th Hero Ashe with Jeff Kaplan
Our in-depth conversation with with Microsoft’s Chris Charla, the head of its indie platform – ID@Xbox.
In Conversation - Talking Indies and More with Chris Charla
We go through the history of Alienware, the rise of esports, and becoming the market leader with co-founder Frank Azor.
Ahead of the Curve - The Alienware Story
Post by KostaAndreadis @ 03:10pm 08/11/18 | 0 Comments
To say that the announcement of mobile MMO action-RPG Diablo Immortal didn't go down well at BlizzCon this past weekend would be the understatement of the year. It quickly became the most talked about thing in the world of games for a few days based on the simple fact that Diablo fans were expecting the announcement of a brand-new PC and console title and not a mobile-only Diablo experience.

To call the response negative would also be an understatement, with both the Diablo Immortal cinematic and gameplay trailers garnering hundreds of thousands of down-votes. Where there weren't necessarily in response to Diablo Immortal's content, and the cinematic trailer was pretty cool, but in response to hyper surrounding the potential reveal of a Diablo 4 announcement or even a remaster/remake of Diablo 2.

At the very least, Diablo Immortal should not have closed out BlizzCon in front of an audience that have enjoyed and loved Blizzard experiences primarily on the PC platform. Instead of stating "multiple projects are in the works" Blizzard should have released a teaser for Diablo 4, in much the same way Bethesda did with The Elder Scrolls 6 after announcing Elder Scrolls Blades for mobile. But in reality Blizzard put the spotlight on Diablo Immortal, a game that it was not developing internally but collaborating with an external studio known for standard, not-that-great mobile fare - NetEase.

After playing Diablo Immortal I'm okay with it being a stop-gap in the lead-up to Diablo 4. But, I hope Blizzard see that it's also a game that would work great on the Nintendo Switch or a system that accepts controller input. And so today it has taken to the forums to confirm that the company is aware of the magnitude of its mishandling of Diablo at BlizzCon, and that it is listening to the community.
We want to start by saying we hear you.

Since the moment we stepped into the office on Monday, we have been discussing everything Diablo non-stop. We’re fully committed to listening and engaging—so please keep the constructive feedback coming. Our primary focus right now is poring over that feedback to inform internal discussions, and we’ll follow up with further thoughts as soon as we can.

The good thing is, responses so far are level-headed and generally constructive. People asking to see more Diablo 3 content, which seems like a no-brainer thanks to the brilliant Switch port. A remaster of Diablo 2, and for the love of all things holy - just formally announce Diablo 4.



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