At BlizzCon 2018 we sat down with the team behind the upcoming mobile game Diablo Immortal to talk about bringing the franchise to an even smaller screen.
Talking Diablo Immortal with Blizzard
Plus, of course, plenty of B.O.B. - Ashe’s trusty Omnic sidekick.
Talking Overwatch and the 29th Hero Ashe with Jeff Kaplan
Our in-depth conversation with with Microsoft’s Chris Charla, the head of its indie platform – ID@Xbox.
In Conversation - Talking Indies and More with Chris Charla
We go through the history of Alienware, the rise of esports, and becoming the market leader with co-founder Frank Azor.
Ahead of the Curve - The Alienware Story
Post by KostaAndreadis @ 02:03pm 07/11/18 | 0 Comments
Utilising the same engine as Fallout 4 has many wondering about the state of the game and mod potential, and the connection to the mod communities built around Fallout 4 and Skyrim on PC - namely the ability to modify in-game items and events to alter the experience at the client level. A Reddit post by a seasoned Fallout 4 modder raised concerns about file integrity and being able to add things like invisible walls quite easily on the client side.

This is born from a deep understanding of the engine by modders and the fact that prior to the release of the official Creation Kit for Fallout 4 people were able to mod based on pre-existing stuff from Skyrim. The statement by the season modder noting, "There are no server checks to verify models or file integrity. Want to make trees smaller, or player models bright colors to see them easier? Go right ahead, here are the tools to do it," naturally raised a few internet eyebrows. In that it seems Fallout 76 on PC represents a similar approach to Fallout 4 mods. In fact a lock-picking hack appeared on popular site Nexus Mods which has currently been disabled for review.

In a response to Eurogamer, Bethesda representatives said, "Many of the claims in the thread are either inaccurate or based on incorrect assumptions. The community has however called to attention several issues that our teams are already actively tracking and planning to roll out fixes for."

Adding, "Our goal is always to deliver a great experience for all our players. Cheating or hacking will not be tolerated. We know our fan base is passionate about modding and customising their experience in our worlds and it's something we intend to support down the road."



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